part label
Supplementary Material of SPoVT: Semantic-Prototype V ariational Transformer for Dense Point Cloud Semantic Completion Sheng-Y u Huang 1 Hao-Y u Hsu 1 Y u-Chiang Frank Wang 1,2 1
Since all our experiments (e.g., semantic completion, surface reconstruction, global/part-wise manipulation) are evaluated on the PCN dataset [ Similarly, we also test the "Chair" and the "Table" models on chairs and tables extracted from the ScanNet [ PoinTr is shown in Figure 2 and Figure 3. Qualitative comparisons of part segmentation are visualized in Figure 5, which shows that our SPoVT correctly completes each part of the point clouds. Table 1: Evaluation of point number distributions in predicted point clouds. We now provide more qualitative visualization results on point cloud completion, surface reconstruction, and part-wise manipulation in Figure 6, Figure 7, and Figure 8, respectively. On the other hand, the Alpha value can be chosen as 0.01 for our results with Note that the first three columns are chairs and the last three columns are tables.Figure 4: Architecture of our proposed Refiner ฮธ Figure 5: Qualitative results of completed point cloud with predicted part labels. Figure 6: Qualitative evaluation of completed point cloud.
Generating Part-Based Global Explanations Via Correspondence
Rathore, Kunal, Tadepalli, Prasad
Deep learning models are notoriously opaque. Existing explanation methods often focus on localized visual explanations for individual images. Concept-based explanations, while offering global insights, require extensive annotations, incurring significant labeling cost. We propose an approach that leverages user-defined part labels from a limited set of images and efficiently transfers them to a larger dataset. This enables the generation of global symbolic explanations by aggregating part-based local explanations, ultimately providing human-understandable explanations for model decisions on a large scale.
DECOLLAGE: 3D Detailization by Controllable, Localized, and Learned Geometry Enhancement
Chen, Qimin, Chen, Zhiqin, Kim, Vladimir G., Aigerman, Noam, Zhang, Hao, Chaudhuri, Siddhartha
We present a 3D modeling method which enables end-users to refine or detailize 3D shapes using machine learning, expanding the capabilities of AI-assisted 3D content creation. Given a coarse voxel shape (e.g., one produced with a simple box extrusion tool or via generative modeling), a user can directly "paint" desired target styles representing compelling geometric details, from input exemplar shapes, over different regions of the coarse shape. These regions are then up-sampled into high-resolution geometries which adhere with the painted styles. To achieve such controllable and localized 3D detailization, we build on top of a Pyramid GAN by making it masking-aware. We devise novel structural losses and priors to ensure that our method preserves both desired coarse structures and fine-grained features even if the painted styles are borrowed from diverse sources, e.g., different semantic parts and even different shape categories. Through extensive experiments, we show that our ability to localize details enables novel interactive creative workflows and applications. Our experiments further demonstrate that in comparison to prior techniques built on global detailization, our method generates structure-preserving, high-resolution stylized geometries with more coherent shape details and style transitions.
Recognizing Object by Components with Human Prior Knowledge Enhances Adversarial Robustness of Deep Neural Networks
Li, Xiao, Wang, Ziqi, Zhang, Bo, Sun, Fuchun, Hu, Xiaolin
Adversarial attacks can easily fool object recognition systems based on deep neural networks (DNNs). Although many defense methods have been proposed in recent years, most of them can still be adaptively evaded. One reason for the weak adversarial robustness may be that DNNs are only supervised by category labels and do not have part-based inductive bias like the recognition process of humans. Inspired by a well-known theory in cognitive psychology -- recognition-by-components, we propose a novel object recognition model ROCK (Recognizing Object by Components with human prior Knowledge). It first segments parts of objects from images, then scores part segmentation results with predefined human prior knowledge, and finally outputs prediction based on the scores. The first stage of ROCK corresponds to the process of decomposing objects into parts in human vision. The second stage corresponds to the decision process of the human brain. ROCK shows better robustness than classical recognition models across various attack settings. These results encourage researchers to rethink the rationality of currently widely-used DNN-based object recognition models and explore the potential of part-based models, once important but recently ignored, for improving robustness.
Learning a discriminative hidden part model for human action recognition
We present a discriminative part-based approach for human action recognition from video sequences using motion features. Our model is based on the recently proposed hidden conditional random field~(hCRF) for object recognition. Similar to hCRF for object recognition, we model a human action by a flexible constellation of parts conditioned on image observations. Different from object recognition, our model combines both large-scale global features and local patch features to distinguish various actions. Our experimental results show that our model is comparable to other state-of-the-art approaches in action recognition. In particular, our experimental results demonstrate that combining large-scale global features and local patch features performs significantly better than directly applying hCRF on local patches alone.